![]() ![]() He can send out homing spirits and large fireballs with electric pulses, so if players are fighting him in World of Light, then the best thing to do is equip a fire resistant support spirit. His attacks are slower but much more powerful. Instead, this second stage is about dealing massive damage quickly and shielding. Once Dracula's health bar reaches its end, he will transform into a second form, a beast similar to the one from Rondo of Blood. Now, thankfully, he can be hit anywhere to deal damage, so it's no longer about precise hits. ![]() Look out for this transformation and shield appropriately. One of the ways he travels is by turning into bats, which has a large hitbox and deals a bunch of small hit damage. His attacks must quickly be followed up by a counter-attack otherwise he'll already be set charging up another. ![]() As previously mentioned, Dracula's main nuisance is the speed in which he moves about the stage. Dracula can also create pillars of flame in front and behind him, a move mimicking one from several of his boss battle appearances. And he uses fireballs in several ways: in waves of three, in reference to his first battle in Castlevania, or rotating sets like in Aria of Sorrow. These can be outmaneuvered with a fast character or shielding. In the first stage, Dracula's moves take a while to hit, so use this time to prepare, either shielding or backing away. ![]()
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